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  1. (hist) ‎Hard coding ‎[35 bytes]
  2. (hist) ‎ChgObjective ‎[52 bytes]
  3. (hist) ‎Concepts ‎[67 bytes]
  4. (hist) ‎Unit Appliance ‎[84 bytes]
  5. (hist) ‎Group Appliance ‎[86 bytes]
  6. (hist) ‎Modding ‎[86 bytes]
  7. (hist) ‎Self Appliance ‎[91 bytes]
  8. (hist) ‎Theater Area ‎[129 bytes]
  9. (hist) ‎Leader Appliance ‎[134 bytes]
  10. (hist) ‎*countercharge* ‎[137 bytes]
  11. (hist) ‎Region ‎[140 bytes]
  12. (hist) ‎CMN tag ‎[153 bytes]
  13. (hist) ‎FCompare ‎[158 bytes]
  14. (hist) ‎Area ‎[163 bytes]
  15. (hist) ‎*Pillage* ‎[164 bytes]
  16. (hist) ‎Health ‎[165 bytes]
  17. (hist) ‎*Retreater* ‎[171 bytes]
  18. (hist) ‎Attributes on Units ‎[176 bytes]
  19. (hist) ‎Attributes ‎[184 bytes]
  20. (hist) ‎Commander in Chief ‎[187 bytes]
  21. (hist) ‎*guard* ‎[187 bytes]
  22. (hist) ‎SetPillage ‎[191 bytes]
  23. (hist) ‎Colonial Matters ‎[217 bytes]
  24. (hist) ‎*assault* ‎[223 bytes]
  25. (hist) ‎Pride of Nations General Information ‎[230 bytes]
  26. (hist) ‎Event ‎[258 bytes]
  27. (hist) ‎Ability Category 02: Transport ‎[270 bytes]
  28. (hist) ‎ClearGarrisons ‎[286 bytes]
  29. (hist) ‎*RPLWhenBuilt* ‎[289 bytes]
  30. (hist) ‎*RailRepair* ‎[291 bytes]
  31. (hist) ‎ChangeRailPool ‎[294 bytes]
  32. (hist) ‎*charge* ‎[306 bytes]
  33. (hist) ‎ChangeConscriptPool ‎[320 bytes]
  34. (hist) ‎Ability Category 01: Move Bonus ‎[324 bytes]
  35. (hist) ‎TurnsPerYear ‎[330 bytes]
  36. (hist) ‎Ability Category 04: Area Bound ‎[336 bytes]
  37. (hist) ‎*NoCapture* ‎[343 bytes]
  38. (hist) ‎Structure Type ‎[345 bytes]
  39. (hist) ‎ChangeRiverPool ‎[348 bytes]
  40. (hist) ‎ScenName ‎[348 bytes]
  41. (hist) ‎Tools ‎[351 bytes]
  42. (hist) ‎ScenFavoured ‎[351 bytes]
  43. (hist) ‎SelUnitsInArea ‎[353 bytes]
  44. (hist) ‎Cohesion ‎[353 bytes]
  45. (hist) ‎GenMsg ‎[356 bytes]
  46. (hist) ‎EndEvent ‎[363 bytes]
  47. (hist) ‎Ability Category 07: IDFlag ‎[364 bytes]
  48. (hist) ‎MapOffsets ‎[365 bytes]
  49. (hist) ‎ChangeMoneyPool ‎[367 bytes]
  50. (hist) ‎ChangeUnitPool ‎[378 bytes]

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