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List of redirects
From AGEWiki
Showing below up to 50 results starting with #1.
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- Abilities → Special ability
- AddDynamicGraphic → AddDynGraphic
- Remplacement → Replacement
- Faction alias → Faction Alias
- Theater → Theater Area
- AI.SetNavBuild → AI.SetLandBuild
- Faction → FactionTag
- Victory points → VP
- EvalBlockadePerc → EvalBlockade
- Military Control → Control
- Civilian Loyalty → Loyalty
- SubType → Subtype
- Game Rules as coded → FAQ: Game Rules as coded
- RemUnqUnit → RemoveUnqUnit
- Leader Affinity → AI Leaders Affinity toward stacks
- ChangePrisoners → ChgPrisoners
- SubUnit → Element
- Family → Element family
- Model → Element
- Objectives → SetObjectives
- Alias → Aliases
- Setup tab → Modding Campaigns and Scenarios
- Events&Reinforcements tab → Modding Campaigns and Scenarios
- Cities&Regions tab → Modding Campaigns and Scenarios
- Automatic Victory → WinType
- AI.CheckLandRatio → AI.CheckPowerRatio
- PopUpText → GenPopUpText
- IsTutorial → SetIsTutorial
- ChgPopEducationEx → ChgPopEducation
- ChgPopContentEx → ChgPopContent
- ChgPopMilitancyEx → ChgPopMilitancy
- Victory and Defeat → WinType
- NoCapture Attribute → *NoCapture*
- Pillager Attribute → *Pillage*
- Retreater Attribute → *Retreater*
- Pillage → Pillage and Raid
- FAQ: WIA → WIA FAQ
- AutoGarrison Feature → The Auto-garrison feature
- ChangeFactionTag → ChgFactionTag
- Attribute → Attributes
- ChangeActorPool → SetActorPool
- *RailRepair → *RailRepair*
- AI.ChgTheaPrev → AI.SetTheaPrev
- AI.CheckPowerRatio → CheckPowerRatio
- InoFactionAutocalcImgName → Dynamic Faction Display Changes
- FAQ: Game Rules as coded → FAQ: Concepts and Game Rules as coded
- Battle Points → Combat Explained
- Patches → Latest Patches
- SelRegFromArea → SelectRegInArea
- Ability category 26: Unit Spawning → Ability Category 26: Unit Spawning