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Loyalty
From AGEWiki
Also known as Civilian Loyalty
Loyalty is a measure of the civilian population’s support for a player’s side and is independent from the level of military control. (It is quite possible to have a high degree of military control over a region and yet a very low level of civilian support.) Winning the ‘hearts and minds’ of civilians in regions you control is a lengthy process.
Effects of Civilian Loyalty
A region is considered Loyal if a player has at least a 51% Loyalty. (Granted, a Loyalty percentage of only 51% is a slim margin.) A player gains the following benefits from having a loyal region:
- garrisons in Objectives are not required in order to earn Victory points,
- an Increased Detection value in the region,
- a gradual increase of the Military Control percentage.
Influencing Loyalty
Loyalty is influenced by capturing Strategic Cities. Each time a player captures an enemy Strategic City, one (1) Loyalty Check is made in the following locations:
- each Strategic City on the map,
- each region with a Strategic City in the Area,
- each region adjacent to the newly captured Strategic City (This also includes the region with the newly captured Strategic City.)
These checks are cumulative. For example, a region with a Strategic City that is captured by the enemy would be checked three (3) times—once for each of the Loyalty Check conditions mentioned above.