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Element family
From AGEWiki
(Redirected from Family)
Elements (i.e. the smallest part a unit can be broken down into, represented by the NATO symbols you see in the bottom right panel) are each defined by a family. For example, even if a regular regiment and a marine regiment are both of the SubType "infantry", they are not of the same family. The regular infantry is of the "line infantry"-family whereas the marine is of the "elite infantry"-family.
You can find the list of families in the aliases folder, more specifically in the "Models Families.ini"-file. The current list from the code, as of August 2, 2010 is as follows:
// These values are used and defined in the code too (don't change them unless you can change the code) // note: The Subunits in a given unit are sorted by family value.
_famLeader = 0; {_famSupportType member}
_famGHQ = 11; {_famSupportType member}
_famHQ = 12; {_famSupportType member}
_famRegularType = 21; {SubType Regular}
_famEliteInf = 22;
_famLineInf = 23;
_famIrregType = 31; {SubType Irregular}
_famLightInf = 32;
_famSkirmisher = 33;
_famRaider = 34;
_famMilitiaType = 41; {SubType Militia}
_famMilitia = 42;
_famMobileType = 51; {SubType Cavalry}
_famCavalry = 52;
_famHvyCavalry = 53;
_famLightVehicle = 54;
_famMedVehicle = 55;
_famHvyVehicle = 56;
_famSHvyVehicle = 57;
_famArtyType = 61; {SubType Artillery}
_famLightArty = 62;
_famMedArty = 63;
_famHvyArty = 64;
_famSHvyArty = 65;
_famArmoredTrain = 66;
_famSupportType = 71; {SubType SupplyType}
_famSupply = 72;
_famGood = 73;
_famService = 74;
_famEngineer = 75;
_famNavalEngineer = 76;
_famShipType = 91; {SubType Ship}
_famHvyWarship = 92;
_famLitWarship = 93;
_famRaiderShip = 94;
_famTransportShip = 95;
_famHvyCoastalShip = 96;
_famLitCoastalShip = 97;
_famCarrierShip = 98;
_famSubmarine = 99;
_famSubTransport = 100;
_famAirType = 111; {SubType Air}
_famAirRecon = 112;
_famAirFighter = 113;
_famAirFightBomb = 114;
_famAirNightFighter = 115;
_famAirDiveBomber = 116;
_famAirNavBomber = 117;
_famAirLevelBomber = 118;
_famAirStratBomber = 119;
_famAirNukeBomber = 120;
_famAirTransport = 121;