Category:Definitions
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Definitions, Concepts and Methods
Pages in category "Definitions"
The following 113 pages are in this category, out of 113 total.
*
*CommerceShip*
*NoCapture*
*Pillage*
*RPLWhenBuilt*
*RailRepair*
*Retreater*
*assault*
*charge*
*countercharge*
*guard*
A
AI Pool Ratios
Abilities
Adding structures in setups
Aliases
Area
Army Outliner
Attributes
Attrition
AutoGarrison Feature
AutoRaise
Automatic Victory
B
Battle Points
C
CMN tag
Charge, Disrupt, Countercharge
Civilian Loyalty
Cohesion
Colonial Affairs - Structures
Colonial Matters
Colonial Penetration
Colonial regions
Combat Explained
Commander in Chief
Control
Csv splitter
Custom Graphics for Factions
D
Diplomacy
Dynamic Faction Display Changes
E
Economic Crisis
E cont.
Element
Element family
Engagement Points
EsvIntVar(x)
Event
Event Messages
F
FAQ: WIA
Faction
Faction Alias
Faction Modifier
FactionTag
Family
Force Pool
Foreign Entry
Frontage
G
GameActor
Group
H
Health
I
InoFactionAutocalcImgName
L
Land Region Value algorithm
Land Resupply algorithm
Latest Patches
Leader Affinity
Leaders
Loyalty
M
Military Control
Model
Movement and Pathfinding
N
Naming Stacks and Combined Units
National Morale
O
Objective
Obsolescence of Models and Structures (VGN and later)
Option
OverrideTag Model Data
P
Patches
Pillage and Raid
Posture
Prisoners
P cont.
Prospectors and resource discovery
Provisional leader system (VGN and later)
Pursuit
R
Region
Region Indicators
Regional Decisions
Registry
Reinforcements
Replacements
Resource
Retreat Chance formula and modding
Retreat and Routing
Revolts - Advanced Mode
S
Separator Characters
Sieges and breaches
Special ability
Spheres of Influence
Strategic Cities
Structure Family
Structure Type
Structures
SubFaction
SubUnit
Subtype
Supply
Supply Decay
T
Theater
Theater Area
Tribal Revolts
U
Unit
V
VGN
VP
Victory and Defeat
Victory points
W
Weather
WinType
Z
Zone of Control
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