Unit
From AACWWiki
| Game concept | |
|---|---|
| Unit | |
![]() Unit example: 4th CSA brigade, one of the stronger brigades in the game | |
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| The information in this article applies to the following games: | |
| AACW | yes |
Units are the basic playing pieces of AACW and can represent anything ranging from a regiment (single-element units), to multi-regiment brigades to divisions. Units are in turn collected into stacks, which represent forces of any size.
Contents |
The unit counter
(Details of unit counter)
Unit characteristics and information
Fixation
There are several states that represent how free a unit is to leave the region it currently is in:
- Free
- Unit can move freely. This is the default state if none is given.
- Fixed
- The unit must remain in the region for a number of turns (usually stated)
- Static (Permanently fixed)
- The unit has to remain in the region until it is attacked, or released by an event.
- Totally Static (Permanently fixed)
- The unit will remain in the region whatever happens. They may die on the place rather than retreating. To see them : those units don't display the sentence "...remain in the region until it is attacked".
- Emplaced
- Some units have the "emplaced gun" special ability which means that they move very slowly, even if unfixed.
Note that a fixed unit inside a city will only become unfixed if the city is besieged or assaulted.[1]
Raising units
See reinforcements
Repairing units
See replacements (for land units) or ship repair (for naval units)


