Modding AACW
From AACWWiki
Much of the game information in AACW is available in various text files, and it is also possible to modify most of the graphics the game uses.
Mods already made (or in progress)Struggle for a vast future ModClovis has check modified a variety of things in his mod. Check its page for further details and link to download Leader Optimization ProjectHancock has put together a mod that takes a serious look at the leaders represented in the game, both in how they are historically accurate, as well as how they work in-game. More information and download at its main discussion thread at the forums. Currently updated for v1.06d at this thread. Generals Graphics ModJabberwock's mod aims to give faces to the various "anonymous" leaders. More information and download at its discussion thread at the forums PBEM ModJagger's mod increases maneuverability, the power of offense, and naval bombardment. It also adds some new level one cities, adjusts artillery values, and makes changes to the types of brigades that can be recruited. |
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Modding utilitiesAACW Database filesAGEod have released the excel-files that form the source for the AACW database, available at the forums |
General guides for modding AACW
Creating a new version of the game for your mod
AGEOD patches AACW frequently. Patches are comprehensive, and will overwrite your mod. How do you avoid this?
Go to the main game directory (the one that contains AACW.exe). Create a new folder. Name it after your mod (for example - "my_mod"). Copy all the files and folders from the ACW folder into the my_mod folder. Create a text file. Name it modpath.ini. Open modpath.ini - on the first line type "my_mod" (without the quotes). Save it.
Now when the game starts it will use files in the my_mod folder. You can create and test your mod here. You can still install patches to the ACW folder. If you want to play the standard game, delete whatever you typed in modpath.ini. It is a good idea to save copies of all modified files in another location, so that you can easily create a new mod folder for each patch.

