Manual:Siege combat
From AACWWiki
Overview
Sieges happen when a unit defends in a pre-war fort, a permanent fortification, a city, a depot or an indian village. Two values - one for each side - are randomly generated to resolve the siege. Various bonuses are also added and these are indicated below:
Besieging side:
- Artillery combat factors
- Leader with the “siege engineer” special ability
- Breach achieved (see below)
- Defender lacks general supply
Besieged side:
- Artillery combat factors
- Leader with the “engineer” or “fort defender” special ability
- Fort level: Pre-war forts are considered level 1 forts while level 5+ trenches are level 2 forts
The difference between these two values, called the "siege roll value" (SRV), indicates the result (cumulative):
- SRV > defending units’ average discipline
Defender surrenders and all units are eliminated unless the defending force includes a supply wagon, in which case the result is ignored
- SRV >= 3
A breach is made. The siege icon
will change to indicate a breach is in progress or achieved
. Cities and pre-war forts are breached after a single breach result while permanent fortifications require two breach results to be fully breached.
- SRV > 0
5 hits are inflicted on the defenders for each point of SRV.
- SRV < 0
The defender has managed to repair a breach.
Besieged units may only recover hits if they are in a non-blockaded port.
Storming a structure
A force in assault posture will try to storm the structure instead of besieging it. The procedure is the same as in regular combat except that the defender benefits from a combat bonus. Permanent forts provide a great bonus, pre-war forts less so and cities even less. Frontage is quite limited in such combat, especially in forts. Defenders in a depot or indian village don’t get any defensive benefit except limited frontage.
Note: It is usually advised to defend outside in the surrounding terrain rather in a depot or indian village. The same is true to some extent for cities.
Overview
Introduction ·
Installation ·
Updates ·
Interface ·
Main menu ·
Winning the game ·
Game scale ·
The map ·
Army organization ·
Orders ·
Fog of war ·
Supply ·
Climate ·
Attrition ·
Military control ·
Loyalty ·
The war economy ·
Foreign intervention ·
Managing your nation ·
Combat in the field ·
Siege combat ·
Naval combat ·
Losses and replacements ·
Appendices