Manual:Losses and replacements
From AACWWiki
Each basic unit is made up of sub-units (regiments, batteries, squadrons and individual ships). All losses are taken by these discrete elements (indicated by a number of red heart symbols in the unit details panel). Each sub-unit can suffer a limited amount of punishment before being destroyed outright.
As long as sub-units are not totally destroyed, they will recover hits by filling their ranks with replacements during the hosting phase if they didn’t move during a turn. This is in addition to recovering cohesion.
The replacement rate per turn, as a percentage of a unit’s full complement, is:
- Base land unit recovery rate: 5%
- Irregular: 10%
- Depot: 20%
- City: 10%
- Fort: 10%
- Indian village: 5%
Note: Union troops divide this rate by two, as field replacements were not a common practice for them.
- Naval unit: 5%/port level
You will need to have replacements of the appropriate type available in your pool to recover hits. The number of replacements used up in the process depends on the number of hits recovered and a random factor.
Units under siege are unable to recover hits unless located in a city with a non-blockaded port.
Important! Make sure you always have some replacements in your pool, because units don’t recover any hits if the appropriate replacements are unavailable.
If a sub-unit is completely destroyed, the parent unit will need to draw a replacement sub-unit from the replacement pool. This is limited to a single replacement per turn.
Procedure: Hit F3 or go to the replacements page of the Ledger to check available replacements in each category. The first number represents currently available replacements while the second number shows how many can still be purchased.
Finally, remember you can also recover hits by merging similar units that incurred losses.
Example: If a brigade had lost an entire infantry regiment element, you could merge an individual infantry regiment unit into the brigade. Similarly, if a brigade had lost one infantry regiment and one artillery battery element, and you had a brigade which had lost all its elements except one infantry regiment and one artillery battery, you could merge these two units into a single unit with full complement.
Note: A unit absorbed into another one to replace losses is removed from the game. It cannot leave the unit it has been merged into later on.
Overview
Introduction ·
Installation ·
Updates ·
Interface ·
Main menu ·
Winning the game ·
Game scale ·
The map ·
Army organization ·
Orders ·
Fog of war ·
Supply ·
Climate ·
Attrition ·
Military control ·
Loyalty ·
The war economy ·
Foreign intervention ·
Managing your nation ·
Combat in the field ·
Siege combat ·
Naval combat ·
Losses and replacements ·
Appendices
