Manual:Climate
From AACWWiki
Weather plays a critical role in the conduct of operations. It affects movement, supply and combat in many ways, as shown on the following chart.
Important: Forces in a reasonably loyal region with a friendly structure ignore attrition due to bad weather. Please note that the force does not need to be located within the structure to benefit from its protection: the structure provides shelter to all forces in the region, both within and outside the structure to avoiding needless micro-management.
| Weather | Movement and supply transport | Combat | Attrition |
|---|---|---|---|
| Mud | Moderate penalty. River crossing more difficult. | Slight penalty for the attacker | Mountain regions suffer attrition |
| Snow | Moderate penalty. | Moderate penalty for the attacker. Battles start at close range. | All forces suffer attrition (unless sheltered) |
| Frozen | Moderate penalty. Bodies of water may freeze, as shown by the icon.
| Moderate penalty for the attacker. | Same as snow, with slightly greater losses |
| Blizzard | Severe penalty. Bodies of water may freeze. | Severe penalty for the attacker. Battles start at close range. | Same as frozen, with even greater losses |
Overview
Introduction ·
Installation ·
Updates ·
Interface ·
Main menu ·
Winning the game ·
Game scale ·
The map ·
Army organization ·
Orders ·
Fog of war ·
Supply ·
Climate ·
Attrition ·
Military control ·
Loyalty ·
The war economy ·
Foreign intervention ·
Managing your nation ·
Combat in the field ·
Siege combat ·
Naval combat ·
Losses and replacements ·
Appendices
