Manual:Attrition
From AACWWiki
Contrary to popular belief, most casualties during wars in this period were caused by attrition (disease, cold, desertion, etc.) rather than direct battle losses. In AACW, the following activities will result in units taking hits:
- Movement:
Hits are proportional to the cohesion cost of the move.).
- Desert Terrain:
Each turn spent in desert terrain results in severe attrition losses.
- Lack of general supply:
Units will take attrition hits (in addition to cohesion losses and combat penalties)
- Bad weather:
Units lacking shelter will take a number of hits depending on the severity of weather conditions. Supply wagons in a stack automatically “shield” units from attrition by negating one attrition hit/five supply points spent. Fleets do not get this benefit.
- Epidemics:
Large concentrations of troops are particularly vulnerable to disease.
Attrition is slightly reduced in civilized regions (x 0.9), if there is a supply wagon present in the stack (x 0.9) or if units are entrenched (x 0.8).
Overview
Introduction ·
Installation ·
Updates ·
Interface ·
Main menu ·
Winning the game ·
Game scale ·
The map ·
Army organization ·
Orders ·
Fog of war ·
Supply ·
Climate ·
Attrition ·
Military control ·
Loyalty ·
The war economy ·
Foreign intervention ·
Managing your nation ·
Combat in the field ·
Siege combat ·
Naval combat ·
Losses and replacements ·
Appendices

