Unit

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Game concept
Unit
4th CSA brigade.jpg
Unit example: 4th CSA brigade, one of the stronger brigades in the game

The information in this article applies to the following games:
AACW yes


Units are the basic playing pieces of AACW and can represent anything ranging from a regiment (single-element units), to multi-regiment brigades to divisions. Units are in turn collected into stacks, which represent forces of any size.

Contents

The unit counter

(Details of unit counter)

Unit characteristics and information

Fixation

There are several states that represent how free a unit is to leave the region it currently is in:

Free
Unit can move freely. This is the default state if none is given.
Fixed
The unit must remain in the region for a number of turns (usually stated)
Static (Permanently fixed) 
The unit has to remain in the region until it is attacked, or released by an event.
Totally Static (Permanently fixed) 
The unit will remain in the region whatever happens. They may die on the place rather than retreating. To see them : those units don't display the sentence "...remain in the region until it is attacked".
Emplaced
Some units have the "emplaced gun" special ability which means that they move very slowly, even if unfixed.

Note that a fixed unit inside a city will only become unfixed if the city is besieged or assaulted.[1]

Raising units

See reinforcements

Repairing units

See replacements (for land units) or ship repair (for naval units)

References

  1. Post by Pocus at the forum
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