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EvalUnqUnit

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Syntax  

EvalUnqUnit = Name; [FixValue]; [NOT]

Description

Tests if a given unit is present in the game and if it is fixed. NOT reverses the result.

Example  

EvalUnqUnit = Stonewall Bde;NOT

This condition will be considered fulfilled if the unit identified as "Stonewall Bde" is not in the game.

 

Parameters

Name

String; Name of the unit. (From 'SetName' keyword)

FixValue

String; [Fixed, Unfixed]

NOT

String ['NOT']; logical NOT

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