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EvalUnqUnit
From AACWWiki
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Syntax EvalUnqUnit = Name; [FixValue]; [NOT] Description Tests if a given unit is present in the game and if it is fixed. NOT reverses the result. Example EvalUnqUnit = Stonewall Bde;NOT This condition will be considered fulfilled if the unit identified as "Stonewall Bde" is not in the game. |
Parameters
String; Name of the unit. (From 'SetName' keyword)
String; [Fixed, Unfixed]
String ['NOT']; logical NOT | ||